Brand · Design Systems · Dev-Ready Handoff

From direction to done.

I’m Anita Larkin. I turn brand direction into finished, developer-ready product — brand identity, design systems, and responsive sites your developers build straight from. For studios that need a senior pair of hands, and companies that want one designer from concept to launch.

Who I work with

Two ways in.

Agencies & studios

Your overflow, handled like in-house

When a project needs more than your team can take on, I plug in as senior production design — extending your direction across every page and breakpoint, built as a reusable component system with motion, and handed back dev-ready. Documented handoff, a readiness checklist your engineers build from without a single “what did you mean here,” and none of the ramp-up. White-label, in your client’s brand.

Companies, direct

One designer, concept to launch

I build brands that are ready to go live — not just a logo and a moodboard, but the full identity and the finished, responsive website design your developers build straight from. Thirty years of craft, a system your team can extend, and a handoff so clean the build just happens.

Selected Work

Two tracks. One eye.

Each is a full case study — the problem, the process, the outcome.

01

Experience & Web Design

Direction, built out — UX · product flows · design systems · responsive web · motion
The signature deliverable

Every project ends the same way.

The Build-Ready Handoff

It’s the difference between “here’s a Figma link” and “your developers can build this, correctly, the first time.” Every engagement ends with one — plus a pre-handoff readiness checklist we clear before it ships.

◆Design system & tokens
◆Component library with states
◆Page specs, every breakpoint
◆Motion & interaction, prototyped
◆Exported, named assets
◆Accessibility notes
“Nothing I hand off leaves a developer guessing.”
About

Between the illustrative and the interactive.

My work spans brand identity, illustration, and vector art through to UX and web design — the craft of a well-drawn mark and the discipline of a well-structured interface come from the same place.

Over the last 30 years or so, I've designed inside large corporations, where much of the work stays internal. This site focuses on the projects I can show — independent and freelance work where the outcome is public. A fuller professional history lives on my LinkedIn.

View LinkedIn ↗
What I do
UX design Experience design Web design Design systems Dev-ready handoff Motion & prototyping Brand & logo Illustration Vector art Print & collateral Process & strategy Copy & content
Tools
Illustrator Photoshop Figma Claude
Contact

Let's build
something bold.

anita.larkin13@gmail.com